On today’s Highlight Reel we have Halo 5 streaks, disappearing Battlefield helicopters, fancy rocket kills, GTA V tire punches to the head and more!
Watch the video above, then link any of your favorite highlights in the comments, and be sure to check out, like and subscribe the original videos via the links below.
While the fighting is always nice, my favorite elements of modern Mortal Kombat games are the extra bits—challenges, unlockables, and side activities outside of the core one-on-one battles. That’s why I’m excited about Mortal Kombat X‘s Faction War meta game.
When players begin their journey in Mortal Kombat X this coming April, they’ll choose from one fo five factions. From then on, every action they perform will generate faction points for their chosen side. At the end of each week, faction points are tallied and the faction with the most points wins. And while players defeating players of opposing factions online will bank a lot of points, those of us who’d rather focus on solo content are contributing as well. That means players of all skill levels can help raise their faction to the top, unlocking new content as they increase their faction rank. 2
Nothing’s easy in Westeros. There are no simple decisions, no sure outcomes, and just when you think you’ve made the right call, something unexpected turns up and kills you.
The second episode of Telltale’s Game of Thrones game came out this week, and man, did it hit the ground running. Over the course of its two-ish-hour run, we followed multiple Forrester children in multiple locations, all of them trying to recover from the devastation brought down on their family in the wake of their father’s death at the Red Wedding, as well as the events at the end of episode one.
Heads up! Spoilers for the first two episodes of Telltale’s Game of Thronesfollow.
Before we get into the nitty-gritty, some broad thoughts on the episode: I thought it was plenty engrossing, but it also felt a bit off at times. Everything was so clear-cut, the villains were evil,the good guys were good, and there was so little time to get to actually know anyone. It may have been that I also spent this week playing the first episode of Life is Strange—a Telltale-like game that improves on the formula in some notable ways—but I found myself wishing that episode 2 had given everything more space to breathe.
Turtle Rock made a name for itself with 2008’s Left 4 Dead, but it did it with the help of Half-Life developer Valve. Left 4 Dead introduced the twists on the idea of competitive multiplayer that Turtle Rock has made their calling card — narrative driven scenarios for asymmetric, competitive multiplayer. After Left 4 Dead‘s massive success, Turtle Rock left the sequel to Valve and struck out again on their own to work on Evolve, which pushes the same ideas to higher concept, more difficult to execute places.
For GTA players that know how to shred, the laws of physics just don’t apply.
ErasableNinja spent 2014 doing all sorts of cool BMX stunts, and now that the year is over, they’ve shared a compilation of the best tricks they managed to land. Twenty seconds into the video, I couldn’t help but ask myself, how are they doing that?? ErasableNinja manages to pull off things that don’t even seem possible in GTA, with style (and questionable music, but still).
If you plot the complexity of a given technology — tools, cars, silicon chips — on a graph, the line usually looks like a hockey stick: Slow to begin with, and then exponential growth for a long, long time as the technology matures. If you plot the actual usefulness or power of that same technology, though, it looks more like a bell curve: After a certain point, there are diminishing returns on further maturation. Nowhere is this more obvious than in computing in general, and game console graphics in specific. While the PS4 and Xbox One boast hardware specs that are much more powerful than their predecessors, the actual difference in visual quality between the PS3 and PS4 or Xbox 360 and Xbox One will be minimal. The hard truth is, given the current state of TV technology, and the distance we sit from the TV, there will be serious diminishing returns from both consoles’ massive increase in graphics processing power. We would be much wiser to focus on other attributes that aren’t yet affected by the diminishing returns of faster chips, such as AI and art direction, but we’ll soon see if developers and publishers feel the same way.
Cast yourself back to 1990. Nintendo had just released the SNES and the state of the art for computer graphics was probably Super Mario World, with up to 128 on-screen sprites and four background layers. Just six or seven years later, thanks to the advent of DirectX, the N64, the PlayStation, and the founding of 3DFX, we’re playing fully 3D games such asQuake, Super Mario 64, Final Fantasy 7, and GoldenEye. Just a few years later in 2001, millions of people were blowing each other up in fast-paced 3D games such as Halo, and exploring beautiful 3D worlds in PC games like Mafia.
What does a next-gen game look like, though? What does “next-gen” even mean? Going into E3 2013, we had no idea what to expect. So on Monday morning, we made it our mission to answer this question. We tracked down the most advanced games, watched dozens of demonstrations, interviewed their developers, and occasionally even got to play. Slowly, over the course of the week, patterns began to emerge.
Release: Nov 8, 2011 (US) »
What awaits Cole Phelps at the next crime scene? Will it be a couple of hopheads who overdosed on morphine and are now on the midnight train to nowhere? Or maybe a young lady whose dreams of Hollywood stardom were chewed up and spit out by the studios and who now lies naked in a park, the victim of a brutal murder? L.A. Noire confronts you with these sad situations and many more. Inspired by film noir classics and hardboiled crime fiction, this tale of a complicated and troubled cop in postwar Los Angeles makes the business of detective work absorbing and rewarding, and it’s drenched in so much authentic late-’40s style that you’ll practically be able to smell the acrid mix of glamour and corruption in the air. This PC release comes complete with the five cases that were released as downloadable content on consoles, making it the best version of L.A. Noire you can buy.
Warner Bros. Interactive Entertainment
Release: Nov 21, 2011 (US) »
Gotham City. This crime-infested metropolis has been famously imagined and reimagined in comic books, cartoons, and films. Now, we have a new vision of Gotham, and it stands not just as one of the most unforgettable incarnations ever of the city that Batman is devoted to protecting, but as one of the most richly detailed and exciting environments ever seen in a game. Building on 2009’s outstanding Batman: Arkham Asylum, Batman: Arkham City sets you free in the intoxicating neighborhood of North Gotham, now a sealed-off superprison for the city’s worst criminals. As the Caped Crusader, you struggle to bring some semblance of order to the chaotic streets, foiling the plots of supervillains and protecting the victims of those who prey on the innocent. With its atmospheric setting, thrilling movement, immensely satisfying combat, and tremendous assortment of secrets to discover, side quests to complete, and other attractions, Arkham City is a fantastic adventure game.