Some Xbox One pre-orders arrived early and revealed a 17 second boot time, but Larry “Major Nelson” Hryb’s most recent video shows a boot time of 13 seconds using voice. It’s not clear if this is a cold boot or whether it’s simply using the standby resume feature of the Xbox One. Either way, Kinect will detect the player immediately and sign them into their relevant Xbox Live account “faster than you can find your controller.” It’s the latest example of the impressive features of the new sensor, following a similar tease by Hryb that showed how quick it is to redeem game codes with Xbox One. Microsoft’s Xbox One console goes on sale on November 22nd and The Verge will have a full review before then.
YONG PENG, Malaysia (Reuters) – In barns filled with classical music and lighting that changes to match the hues outside, rows of chickens are fed a diet rich in probiotics, a regimen designed to remove the need for the drugs and chemicals that have tainted the global food chain.
Video games are more than just an entertaining time sink. Take them online and they can even teach us a few things about how to interact with other people. Here are some of the lessons I’ve learned from online games about dealing with people in real life.
‘Dead Rising 3’ gets a massive 13GB patch
There’s a new piece of downloadable content coming to Dead Rising 3 on the Xbox One, and along with it comes a new title update for the game — one that weighs in at a hefty 13GB. The update will be required if you want to play the game online or check out any of the upcoming DLC like this week’s “Operation Broken Eagle” add-on. It includes a number of gameplay tweaks and stability and performance fixes.
“It’s a large update.”
15 years ago today, the Sega Dreamcast made its debut in Japan (the US release date was famously 9/9/99). This bizarre beige machine didn’t even last three years on the market, but it left a lasting mark on the world of video games. From second screen gameplay to online multiplayer to DLC, the Dreamcast was well ahead of its time. Let’s take this opportunity to examine what made the Dreamcast special, and pay respects to one of the most bizarre moments in gaming history.
Compared to the PS4 and Xbox One, it’s startling just how little horsepower the Dreamcast had to work with back in 1998. It shipped with a 200 MHz CPU, 16MB of RAM, 8MB of VRAM, and had a max resolution of 480p. That said, the Dreamcast’s hardware was miles ahead of the other consoles on the market at the time. The Nintendo 64, released two years before, had a 93.75MHz CPU, 4MB of unified RAM (expandable to 8MB), and maxed out at 480i. At that point, the original PlayStation had been out for nearly four years in Japan, and its specs were even worse. Without a doubt, the Dreamcast blew existing hardware out of the water from a technical perspective.
The Dreamcast’s performance superiority didn’t last long, though. The PS2 launched less than two years later, and was capable of rendering substantially better looking games. Frankly, the PS2 was an unstoppable juggernaut, and that lead to Sega’s untimely exit from hardware production. Even so, the Dreamcast had a number of quirky features that put it apart from everything else at the time, and ended up influencing the future of console gaming in a major way.
Second screen gaming
NO FRICKIN LASER BEAMS
One rather odd and unique aspect to this console’s launch is the appearance of giant Xbox Ones and sharks. The first Xbox One to be sold at retail is being guarded by sand tiger sharks in New Zealand where it will go on sale in just over a week. The Xbox One is currently submerged at an aquarium and will be presented to a customer at a midnight launch event. Microsoft might claim it’s the first Xbox One to be sold, but retailer Target kicked off proceedings a little early by sending some lucky customers their consoles two weeks in advance. The software maker has subsequently banned at least one of those consoles from Xbox Live access until closer to the launch on November 22nd.
If Monday’s announcement of SteamOS was greeted with a great deal of interest and speculation, Wednesday’s announcement that Valve was getting into living room PCs with broad compatibility and a full range of supported hardware was a major letdown. The limited information available doesn’t point to much of anything beyond “We’re doing a cheap living room PC.” So what are the options and potential for a Steam Box? To answer that, we need to consider three separate questions. Valve’s just-unveiled controller, while interesting, is unlikely to be the peripheral that makes or breaks the device, particularly since it’ll work on the Windows side of the equation as well.
Is Linux faster for gaming than Windows?
We’re treating this question separately from the question of whether or not OpenGL is faster than DirectX. Gaming relies on a huge suite of supplementary technologies, from network I/O, storage performance, video drivers (separate from the graphics API), and how efficiently the operating system handles multithreading. The truth is, it’s extremely difficult to find a solid answer to this question, partly due to the sheer variety of components in the Linux ecosystem.
The only time I actually pick up the iPad, sadly, is to play video games. Perhaps the saddest part is that my iPad isn’t a very good game system. It’s bulky, the touchscreen controls are pretty crappy for navigating 3D worlds, and the graphics are merely okay. But where “real” game systems like the PlayStation Vita are struggling to build a library of game titles, the iTunes App Store continually tempts me with addictive, artsy new games. I wanted the best of both: the physical controls to explore immersive worlds, and a store to convince developers to build them. I wanted the equivalent of a PlayStation Vita running iOS.
Then, the next best thing came along: Nvidia announced the Shield at CES. For $299, the graphics giant promised the most powerful hardware we’d ever seen in a portable console, running stock Android, with what basically amounted to a built-in Xbox 360 controller at the helm. Nvidia even promised it would stream games from my home gaming PC. I was jazzed. Six months later, the Shield showed up on my doorstep.
Touch, but don’t look
What does a next-gen game look like, though? What does “next-gen” even mean? Going into E3 2013, we had no idea what to expect. So on Monday morning, we made it our mission to answer this question. We tracked down the most advanced games, watched dozens of demonstrations, interviewed their developers, and occasionally even got to play. Slowly, over the course of the week, patterns began to emerge.