Just a year before it came out, Dragon Age: Inquisition looked very different. And I’m not just talking about trivial things—UI changes, line tweaks—what we saw in 2013 was almost an entirely different game than what we saw last year.
At PAX Prime in early September of 2013, BioWare showed off a 30-minute demo of the newestDragon Age game. It was our first time really seeing it in action, and what we witnessed was spectacular: a big, beautiful RPG that tasked you with making important, tactical combat decisions like burning boats to prevent your enemies from escaping or smashing down a rickety bridge to take out the enemies standing on top of it.
What we actually got was something else entirely—Dragon Age: Inquisition did turn out to be a great RPG, but much of what we saw during that first preview session never actually made it into the game.1
This isn’t that unusual. Game development is a messy process. Things change. But still, I thought it’d be interesting to go back through that old demo and dissect just how much they had to change—and cut—between September 2013 and